![]() There are four playable characters to choose from, each with a unique pool of cards and a distinct play style. In both cases, the narrative is just background for a robust card game. Much like in Magic, this story can be ignored entirely, but there are plenty of fun little side characters and lore bits to latch onto along the way. Slay the Spire has a simple story: a handful of individual explorers are trying to climb the eponymous spire, to destroy its (literal) heart. Fortunately, video games like Slay the Spire exist to fill the deck-building hole in your heart without any human interaction at all! Players will also still find ways to annoy you with vaguely toxic emotes and taking as long as the game allows on every turn. You’ll still have to deal with power gamers playing identical “meta” decks. Magic: The Gathering Arena, the online version of the game, mitigates some of these problems, but still forces you to interact with your fellow Magic players. It seems there are as many types of annoying Magic players as there are Magic cards. ![]() There’s the guy who whines when you counter every card he plays. There’s the guy who counters every card you play. There’s the player who uses cards that cost more than your entire collection to win before you get to play. To be clear, there are plenty of wonderful people who play Magic, but anyone who frequents Friday Night Magic events knows that there’s also a multitude of players out there waiting to make your fun card game miserable. Unfortunately, that last step brings in Magic’s greatest weakness: Magic players. ![]() Across the game’s various formats, much of Magic’s joy comes from piecing together synergy between cards to make a unique deck, then playing it several times to see how it works out in actual games. With three decades of history, there are thousands of cards to piece together in deck building. Magic: The Gathering is a fantastic trading card game.
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